Secrets of the Wizard in Diablo Immortal

Secrets of the Wizard in Diablo Immortal

As a wizard in Diablo Immortal, players will be able to wield powerful magical abilities and devastate their enemies from a distance. The wizard class is known for its versatility and its ability to control the battlefield with a variety of spells and abilities.



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MORE: Secrets of the Barbarian in Diablo Immortal



Some of the key features of the wizard class in Diablo Immortal include:



- Elemental Magic

- Teleportation

- Familiar Summoning

- Area-of-Effect Spells

- Crowd Control Abilities

- Energy Management

Abilities



As your primary skill, you have Magic Missile and Electrocute.



Magic Missile: Unlocked at level 1.

Magic Missile: Unlocked at level 1.Magic Missile

When the skill is activated, the wizard fires a bolt of magical energy that homes in on a single target, dealing damage on impact.



Magic Missile is a great skill for taking out individual targets quickly and efficiently, especially when combined with other spells or abilities in the wizard's arsenal.



Electrocute: Unlocked at level 34

Electrocute: Unlocked at level 34Electrocute

When the skill is activated, the wizard fires a bolt of lightning that arcs between multiple targets, dealing damage to each enemy hit.



Electrocute is a great skill for taking out groups of enemies quickly and efficiently, especially when combined with other spells or abilities in the wizard's arsenal. It can also be particularly effective against enemies that are clustered closely together, as the lightning arcs between multiple targets, potentially hitting them all at once.



Coming to Secondary Skills:



We have...



Arcane Wind: Unlocked at level 1

Arcane Wind: Unlocked at level 1Arcane Wind

Arcane Wind is a wizard skill in Diablo Immortal that unleashes a gust of wind that deals Arcane damage to enemies in a cone-shaped area in front of the player. The skill has a short casting time and can be aimed in any direction within a limited range.



arcane wind1 1Arcane Wind: Unlocked at level 1 (Preparation)

arcane wind2Arcane Wind: Unlocked at level 1 (Attack)

Upon hitting enemies, the skill has a chance to trigger a secondary effect called "Arcane Blast," which deals additional Arcane damage and knocks back enemies within a small radius of the initial impact. The chance to trigger Arcane Blast increases with the player's spell critical hit chance.



Scorch: Unlocked at level 1

Scorch: Unlocked at level 1Scorch

It allows players to conjure a fiery explosion that deals Fire damage to enemies in a targeted area. The spell has a short casting time and can be aimed in any direction within a limited range.



Scorch: Unlocked at level 1Scorch: Unlocked at level 1

Upon hitting enemies, the spell has a chance to trigger a secondary effect called "Immolation," which causes enemies to burn for additional Fire damage over time. The chance to trigger Immolation increases with the player's spell critical hit chance.



Lightning Nova: Unlocked at level 3

Lightning Nova: Unlocked at level 3Lightning Nova

It allows players to release a burst of lightning that deals Lightning damage to enemies in a circular area around the player. The spell has a short casting time and can be aimed in any direction within a limited range.



Lightning Nova: Unlocked at level 3Lightning Nova: Unlocked at level 3

Upon hitting enemies, the spell has a chance to trigger a secondary effect called "Chain Lightning," which causes a bolt of lightning to jump from the initial target to nearby enemies, dealing additional Lightning damage. The number of targets that Chain Lightning can jump to increases with the player's spell critical hit chance.



Ray Of Frost: Unlocked at level 8

Ray Of Frost: Unlocked at level 8Ray Of Frost

It allows players to shoot a beam of icy cold that deals Cold damage to enemies in a targeted direction. The spell has a short casting time and can be aimed in any direction within a limited range.



Ray Of Frost: Unlocked at level 8Ray Of Frost: Unlocked at level 8

Upon hitting enemies, the spell has a chance to trigger a secondary effect called "Sleet Storm," which creates a cold area of effect that deals additional Cold damage to enemies within it. The chance to trigger Sleet Storm increases with the player's spell critical hit chance.



Teleport: Unlocked at level 15

Teleport: Unlocked at level 15Teleport

It allows players to instantly teleport a short distance in a targeted direction. The spell has a short casting time and can be used to quickly move around the battlefield, dodge enemy attacks, and reposition for better tactical advantage.



Teleportation is an essential skill for wizards, as it allows them to quickly move around and avoid danger. It can also be used in combination with other offensive and defensive spells to create powerful combinations and synergies, such as using Teleportation to quickly move into position for a powerful spell like Meteor or Black Hole or to escape from a dangerous situation.



Ice Crystal: Unlocked at level 20

Ice Crystal: Unlocked at level 20Ice Crystal

It allows players to create a large crystal of ice that deals Cold damage to enemies in a targeted area. The spell has a short casting time and can be aimed in any direction within a limited range.



Upon hitting enemies, the spell has a chance to trigger a secondary effect called "Frost Nova," which creates a cold area of effect that freezes enemies in place, reducing their movement speed and attack rate. The chance to trigger Frost Nova increases with the player's spell critical hit chance.



Ice Crystal is a powerful offensive spell that can be used to deal significant damage to groups of enemies and bosses. It can also be used as a reliable source of crowd control, as the Frost Nova effect can freeze enemies in place and allow the player to reposition for better tactical advantage.



Disintegrate: Unlocked at level 28

Disintegrate: Unlocked at level 28Disintegrate

It allows players to channel a beam of intense energy that deals Arcane damage to enemies in a targeted direction. The spell has a short casting time and can be aimed in any direction within a limited range.



As the spell is channeled, it continuously drains the player's mana, and the beam's width and damage increase over time. Disintegrate can deal significant damage to single targets and can penetrate through walls and obstacles, making it useful for clearing out rooms and dealing with enemies at range.



Black Hole: Unlocked at level 38

Black Hole: Unlocked at level 38Black Hole

It allows players to create a vortex of gravitational force that draws in enemies and deals Arcane damage to them. The spell has a short casting time and can be aimed in any direction within a limited range.



Upon hitting enemies, the spell has a chance to trigger a secondary effect called "Absolute Zero," which freezes enemies in place and deals additional Cold damage to them. The chance to trigger Absolute Zero increases with the player's spell critical hit chance.



Black Hole is a powerful offensive and defensive spell that can be used to control the battlefield and deal with groups of enemies. It can also be used in combination with other offensive spells like Meteor or Disintegrate to increase their effectiveness and damage potential.



Meteor: Unlocked at level 41

Meteor: Unlocked at level 41Meteor

It allows players to summon a fiery meteor from the sky that crashes down on enemies in a targeted area, dealing Fire damage and stunning them. The spell has a short casting time and can be aimed in any direction within a limited range.



Upon hitting enemies, the spell has a chance to trigger a secondary effect called "Meteor Shower," which causes additional meteors to rain down on enemies in the area, dealing additional Fire damage and stunning them.



Ice Armor: Unlocked at level 44

Ice Armor: Unlocked at level 44Ice Armor

It allows players to surround themselves with a protective layer of ice that absorbs damage and freezes enemies that hit the player in melee combat. The spell has a short casting time and provides the player with a significant boost in defensive capabilities.



Ice Armor has multiple runes that can be used to customize the spell's effects, such as increasing the amount of damage absorbed by the ice shield, adding a chance to freeze enemies that hit the player, or causing enemies to take additional Cold damage when they are hit while frozen.



Arcane Torrent: Unlocked at level 47

Arcane Torrent: Unlocked at level 47Arcane Torrent

It allows players to unleash a torrent of arcane energy that deals Arcane damage to enemies in a targeted direction. The spell has a short casting time and can be aimed in any direction within a limited range.



As the spell is cast, it creates a channel of energy that continuously deals damage to enemies in its path, with the damage and width of the channel increasing over time. Arcane Torrent can be a useful spell for dealing with groups of enemies, especially when combined with other offensive spells like Meteor or Disintegrate.



Slow Time: Unlocked at level 50

Slow Time: Unlocked at level 50Slow Time

It allows players to manipulate the flow of time in a targeted area, slowing down enemies and projectiles while increasing the player's movement speed and attack rate. The spell has a short casting time and can be aimed in any direction within a limited range.



When activated, the spell creates a bubble of slow time around the player that lasts for a limited duration. Enemies and projectiles within the bubble are slowed down, making it easier for the player to avoid attacks and deal damage. The spell also increases the player's movement speed and attack rate, allowing them to move and attack more quickly than normal.



Best Attributes for the Wizard Class



- Intelligence

- Fortitude

- Vitality

- Willpower

- Strength

Wizard’s main attribute is Intelligence, which means that Intelligence grants additional damage per point.



Fortitude grants Armor and Armor Penetration, making it a great secondary stat for added damage and survivability. Vitality adds to your life total and can help your Wizard feel slightly less squishy. Willpower grants Potency and Resistance, increasing the duration and debuffs you inflict and reducing the duration of debuffs on you. Strength has no effect on the Wizard beyond the inherent +1 Combat Rating, making it your lowest priority.



Best Build for the Wizard Class



There are countless different ways you can choose to maximize the potential of the class, but if you’re playing solo, the best Wizard build in Diablo Immortal is the Firestorm Battlemage Wizard Build.



The Wizard, at its heart, is a class that uses ranged attacks. However, unlike the glass cannon Demon Hunter class, Wizards can get a bit closer to the enemy to wield elemental magic up close. You’ll primarily group enemies with crowd control techniques before dealing with high Area of Effect (AoE) damage. You’ll be using Arcane Wind combined with Meteor to create a Firestorm and deal 50% more damage. And should things get hairy you’ll be able to use teleport to create some distance.



This build includes...



- Magic Missile

- Lightning Nova

- Teleport

- Arcane Wind

- Meteor

Now, let’s talk about some gears for the wizard class which are very great to boost the overall character’s stats.



- Helmet: Lyan’s Resonant Wisdom

- Chest: Starcaller’s Drapery

- Shoulders: Arcane Intensifiers

- Legs: Galebringer’s Leggings

- Main Hand: DWindshaper

- Off Hand: Unrepentant Gale

The Wizard Play Style



Overall, the wizard class in Diablo Immortal is a highly mobile and adaptable class that can deal massive damage to groups of enemies while controlling the battlefield with a variety of spells and abilities. We hope you enjoyed it and have found some guidance as well.


https://www.gameforce.blog/secrets-of-the-wizard-in-diablo-immortal/

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