Unity's Apology and Revised Runtime Fee Policy: What Developers Need to Know

Unity's Apology and Revised Runtime Fee Policy: What Developers Need to Know

From Unity's next LTS release onward, Unity's updated Runtime Fee will not apply to games created on Unity Personal.



Related: The Unity Controversy: Unveiling the Hollow Knight and Cult of the Lamb Engine Drama



Nearly two weeks after Unity's disastrous debut, the Runtime Fee is getting a massive overhaul. In an open letter posted on the Unity blog, Unity apologized for the chaos sowed since the announcement and announced massive changes to the policy in response to a week of negative feedback from the game development community.



Unity Personal games will no longer be subject to the Unity Runtime Fee. The terms of service now allow developers to earn up to $200,000 in revenue. Also, the "Made with Unity" splash screen will no longer be required for those developers.



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https://www.gameforce.blog/unitys-apology-and-revised-runtime-fee-policy-what-developers-need-to-know/

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