Dive into the Gritty Atmosphere of Lords of the Fallen: A Review
Souls-like games are defined by a wide range of elements, but the genre’s particular pacing approach is among them. As a group of action-RPGs, they’re characterized by periods of growing, ratcheting tension as they unfold. As you fight through long areas, you encounter tough enemies, all of whom drop souls you can use to level up your character, which you may lose if you die before you reach a safe place.
After the tension builds, you finally reach a checkpoint, where you can replenish your health, improve your character, and catch your breath before continuing into danger. You're constantly faced with the same difficult decision: Should you keep going for greater rewards, or should you return to safety and strengthen, even though you will have to face the same dangers again in the future?
Although Lords of the Fallen ticks off many of the traits of Souls-like games, it's pacing, or rather the lack thereof, that frustrates me most. There is a combination of elements at play--the game's meandering level design, the spongy enemies you face as you progress, the uneven checkpoints and death systems--that create a series of long and frustrating slogs. Although Lords of the Fallen has all the right Souls-like elements, the proportions are never quite right.
https://www.gameforce.blog/dive-into-the-gritty-atmosphere-of-lords-of-the-fallen-a-review/
Comments
Post a Comment